Community voting on match and event outcomes.
A question with a set of outcomes that every member picks from for free, with no betting and nothing to lose. Voting locks at a time you set, then you announce what actually happened and everyone who called it right is shown and paid if you enabled a reward.
Predictions turn matches and events into shared participation: you ask a question with a set of outcomes such as who wins, and every member picks one for free with a button. Voting locks at the time you set, then you choose what actually happened and everyone who called it right is announced.
The difference from betting is fundamental: a member pays nothing to take part and loses nothing by being wrong. The reward is entirely optional and goes to the correct predictors alone, and you choose its type: no reward, game points, or server currency, at an amount you set per correct prediction.
Two switches decide the quality of a prediction. Allow changing a pick decides whether a member can switch their mind before the lock. And hide results until the lock is the more important one, because visible percentages pull the undecided toward the popular option and the vote becomes a herd instead of an opinion.
Everything a member sees is rewritable: colors for the four states from open to cancelled, the title emoji, the footer text and images, and eight messages from vote registered through to the lock and cancel announcements. Leave any message empty to use its default text.