Games

Over twenty interactive games that energize your server and reward winners.

How games start

Every game has a trigger word, preceded by a shared prefix symbol you choose. If the prefix is an exclamation mark and the game word is roulette, a player types !roulette and it begins. The word itself can be changed per game, and the page shows you the final command exactly as players will type it.

Shared general settings

Per-game settings

Per-game messages

Game content is editable

Game points

The leaderboard image card

The games shop

The shop turns game points into perks used inside rounds. A member opens it with the trigger word set on the shop page, preceded by the same prefix symbol, and gets the buy list, their balance, and a My items button. The shop only runs while game points are enabled, because prices are deducted from that balance.

Shop settings

Shop items

Tuning each item

Shop messages

Tips

Games are the fastest way to revive a quiet server. Over twenty of them: speed challenges, roulette, musical chairs, mafia, flags, maps, anime, logos, players and clubs and national teams, and word games such as antonyms, singular and plural, unscramble, missing letter, and reverse, plus number, math, question, and riddle games.

A game starts with a word a player types in the channel, preceded by a shared prefix symbol you choose. The prefix is one for all games, each game word can be changed, and the page shows you the final command exactly as players will see it. The most important control here is the game role: whoever holds it can start and stop games, while everyone else can only play.

Settings come in two layers: general settings applied to every game such as player counts, the sign-up window, the color, and the language, and per-game settings that override the general ones when needed. A zero in any override means inherit the general value, so you never have to repeat the same setup in every game.

Every message in a game can be rewritten: the sign-up panel, the challenge message, the winner message, the out-of-time message with no winner, and the elimination message in round games. Even the game content itself is replaceable: your own questions, your own words, and specific continents in the map game.

Points tie play to competition: points per win accumulate into a leaderboard rendered as a text embed or an image card with your background, your colors, member avatars, and their win counts.